jhkimrpg ([info]jhkimrpg) wrote,
@ 2006-01-12 16:13:00
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Entry tags:dawn of fire, dnd

On "Reign of Fire"
So I saw "Reign of Fire" last night, relating to my the post-apocalyptic D&D idea that I talked about in a recent post. It was indeed bad, as most people told me. Actually, I should have expected this given that the director went on to the even-more-awful "Elektra". Luckily it was at least able to be laughed at in a B-movie sort of way. I'm thinking about it compared to post-apocalyptic movies I liked, such as "28 Days Later" and "Land of the Dead". I think the key thing is it's total lack of humor -- combined with a simplistic plot and hackneyed characters. Spoilers below if you care (which you shouldn't)...

The basic scenario is pretty similar to how I picture my game, though. Dragons rule the skies, and the humans are forced underground -- bringing families and perhaps orphaned children with them into the lairs. One key difference is that it will be clear from the start that there is no magic bullet to make the apocalypse go away -- like (cough) there being only a single male dragon in the entire world. So in my game, the PCs will be fighting for their local area but won't save the world.

An issue that I have with RoF is the peculiar retro streak. They were very determined to be completely serious and make the dragons as realistic as possible. And, for example, in the first battle scene the fighters wore flame-proof suits to go battle dragons. However, when the heroes went in the end to go after the biggest dragon without any such clothes -- the manlier man being stripped to the waist, in fact. It's a standard genre cliche, but it came out oddly given some of the rest of the film. Natually, the girl soldier had to be suitably femmy and confess in the climax about how scared she is and be reassured. I suppose this is sort of reactionary, compared to the more liberal "Land of the Dead".

So in a way, my campaign could be cast as a reaction to the film. I might call this "Dawn of Fire", say. I did appreciate that RoF took time to portray having and protecting a bunch of children, and that they were important in the decisions of the film. One of the keys to my game will be about how it treats the NPCs who go with the PCs -- more on that in a later post.




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[info]mister_jack
2006-01-13 11:11 am UTC (link)
Am I the only person on earth who really liked Reign of Fire?

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[info]gbsteve
2006-01-13 11:29 am UTC (link)
No, my wife thought it was great and I quite enjoyed it too, although I prefered the other B-movie we saw that week, Eight Legged Freaks.

The best bit of RoF is, for me, when one of our heroes is telling the kids the story of the eternal battle between good and evil.

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[info]jhkimrpg
2006-01-13 06:12 pm UTC (link)
Well, obviously I'm just speaking for my own tastes and I'm not speaking for everyone. It was pretty well done on a technical level.

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[info]bar_sinister
2006-01-13 03:04 pm UTC (link)
Human behavior would really start resemble that of animals like prairie dogs, I would think. Whenever you are outside, there's a lookout, and everyone bolts back underground at the first sign of a dragon.

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[info]jhkimrpg
2006-01-13 06:21 pm UTC (link)
Yeah, this was where I thought RoF got pretty silly. So at night, they've got these big searchlights and stuff which make their camp extremely visible. However, they had absolutely no way of fighting back against the dragons. It's pointless and stupid. They should always go down into their bolthole to sleep, and just lay low.

There are important differences in my game, though. Dragons are intelligent -- so if you're showing yourself at all, you're in trouble. Dragons will tell other dragons and eventually find a way to flush you out. Also, within D&D there is room for there to be significant underground resources -- even food sources. So I expect more dungeon crawling, occaisional stealthy surface expeditions, and less prairie dogging.

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