| jhkimrpg ( @ 2006-08-30 00:39:00 |
| Entry tags: | immersion |
Immersion Links
So there has been some discussion of immersion lately. I haven't been referencing Kuma's Elsewhere in a while, which is a shame. He has been posting brilliant stuff there.
See first his AGE Model Wiki for general AGE Model stuff. I've just belated added this to my RPG Theory page. He's had a few recent posts on immersion:
"The Forces of Immersion" (August 11, 2006)
"Fostering Immersion" (August 18, 2006)
In the former, he references Allen Varney's article for the Escapist, "Immersion Unexplained".
Also, Thomas Robertson has made July 2006 his Immersion topic, see the archive of July on his blog:
July 2006 on "Musings and Mental Meanderings"
Lastly, there's a Story Games thread started this week by Stuart Robertson, titled "Immersive Story, RPGs, and Puppetry". He references my essay, "Immersive Story" -- picking up in particular on the puppetry analogy, and specifically identifying more traditional RPGs like D&D as more immersive and indie narrativist RPGs as less immersive.
This is a common disconnect that I have with people. My experience had been that traditional play -- particularly D&D -- is not at all character-immersive. There's typically a lot of chatter around the table about cheetos, dice, and other topics. There is usually a fairly explicit metagame direction: i.e. there is an obvious "adventure" which is prepared, and the expectation to pick up on that as the task to pursue.
My experience has been that highly immersive play is seen as problematic in most traditional RPGs. Immersively played characters will frequently break the rules: by splitting the party, by questioning other PCs, and by failing to follow the meta-game cues for the direction of the adventure. In the past, I've had multiple fights with the GM because my character went off to do something which broke the assumptions of the adventure. The stereotypical case is when an NPC approaches the PCs with a job offer. A player who suggests refusing the offer is quickly labelled a troublemaker.
This is about what I call "character-immersion" (what James Wallis called "Mask Play"), but Brian makes good points that immersion is a broader concept than that. For example, immersion in video games that Varney talks about is quite different. He suggests the immersion in general refers to the internalization of gamespace.
I don't have a whole lot of analysis at this point -- mostly I'm just pointing to the good stuff by Brian and Thomas.