jhkimrpg ([info]jhkimrpg) wrote,
@ 2008-02-05 22:26:00
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Entry tags:feminism

Revising "Gender Roles in RPG Texts"
There has been a fair amount of discussion about gender in RPGs regarding D&D 4th edition -- some on the WotC Gleemax board Astrid's Parlor, but also elsewhere.

On the amusing side, there was the controversy over whether female dragonborn (i.e. bipedal dragon-like creatures) should have human-like boobs. Badgerbag had an amusing post on that, "Boobs, butts, and platypi" and Metafilter post "But what about the platypi?".

On the slightly more serious side, there was some discussion of my study from several years ago Gender Roles in RPG Texts. In discussion of D&D 4th edition, I brought up the question of the characters used in rules examples -- in a thread first started back in November, "Do Female Example Characters Matter?"

There were some fair criticisms brought up. I had meant for a while to revise and/or extend that essay, but naturally other things came up. Since this was on a D&D forum, naturally my analysis of the 3.0 edition Player's Handbook and Dungeon Master's Guide. My conclusion about that was that it made a notable effort to be inclusive of women, with two women among the four recurring example characters. However, I did cite that the women seemed markedly less effective. In the thread, I shortened it to the following summary. Totalling up all their actions within example combats within the Players Handbook and Dungeon Master's Guide, here is how the four example characters fared:

Jozan (M): Casts three spells in combat, and hits twice (out of two attacks) for around 17 total damage
Tordek (M): Hits twice (out of two attacks) for 26 total damage
Mialee (F): Casts no spells and does no damage in combat
Lidda (F): Hits once (out of three attacks) for 3 total damage

Now, I consider this a pretty subtle effect -- many people might not consciously notice it. However, I think it does come across in the characters come across. Intriguingly, one poster complained that I should be paying attention to whether women were portrayed as "weaker, cattier, and less capable" -- yet considered whether they actually succeeded at anything irrelevant to how capable they were portrayed.

Another poster suggested that my choice of products to review was biased. He gave as a list of products that would lead to the opposite conclusion -- Space: 1889 (GDW), HarnManor (Columbia Games), The Way of the Unicorn (AEG), Delta Force (Task Force Games), Star Trek: the Next Generation (Last Unicorn) and Street Fighter (White Wolf). Interested in this, I went through the only one of those that I have at hand in my collection, Space:1889. My findings were:
There are 19 rules examples using named characters, and none of them include women. There are also thirty-something examples without any names, where they use "he" for the generic pronoun throughout the book. There are five unnamed sample NPCs on page 39 of which one is female -- a maid.

There are also a great many characters mentioned as part of the background -- some real and some fictional. In particular, there is detailed background in Victorian Age section on pages 22-33, and the fictional Mars and Venus background sections (pages 148-200). There are also some characters and background scattered through the rest of the book. There are roughly 45 named characters by my count. With the exception of a special section on page 32, there are three women mentioned: Queen Victoria, Queen Elizabeth I (mentioned once), and Miss Jennie Jerome (mentioned once as the American wife of Lord Randolph Churchill). There is, however, a special section on page 32 entitled "Remarkable Woman" which describes seven women of the period.

Now, this is certainly more inclusive than some other games. It has a special section where it pointedly mentions women of the period. However, there is something off about the approach where women are mentioned in a special women's section rather than anywhere else in the book.

Now, I am sure that there are RPG books out there where women are portrayed more favorably. I will see about including some studies of these. However, I wouldn't want to deliberately seek out such works for the study. One poster did have the fair suggestion that I should study many of the key popular works (like GURPS, the HERO System, etc.). However, I only have so much time. Perhaps I will see about regularly adding a game or two to the set.


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[info]jimboboz
2008-02-06 08:10 am UTC (link)
Well, with GURPS 4e you can save yourself the trouble. "He" is used as a generic pronoun throughout, all the rules example characters are male, and of the four iconic characters, two are male, one female (very capable in combat) and the last a robot.

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[info]jhkimrpg
2008-02-06 05:36 pm UTC (link)
Thanks! Do many different characters appear in rules examples, or is it just a handful?

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[info]rboleyn
2008-02-09 12:23 am UTC (link)
Actually, there are eight sample 'iconic' characters in 4e, one robot, four men, three women. All the characters are very capable, and of the women, one is an archer/sniper, one a martial artist, and one a mechanic and driver/pilot.

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[info]itsmrwilson
2008-02-06 05:37 pm UTC (link)
Rocking analysis, man. Glad you're doing it.

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[info]simonepdx
2008-02-06 06:07 pm UTC (link)
...Amber DRPG?

It would have to be markedly less gender biased than the Zelazny novel (told from the admittedly sexist p.o.v. of the protagonist) to suit, but I do wonder if anything about that correlates with the seemingly high percentage of women in the ADRPG community -- or if that just reflects a female gender bias towards rpgs with fewer mechanics and more emphasis on character interaction.

I'm interested in your thoughts on that.

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[info]jhkimrpg
2008-02-08 07:03 pm UTC (link)
I'm not sure. I'll give a quick glance at my Amber DRPG book soon...

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Victim of class choice?
(Anonymous)
2008-02-07 03:36 am UTC (link)
First of all, it may very well be the case that the two female characters are not victimized due to any bias on behalf of the GM, or the person writing the text, but rather due to the class choice made by their players.

The Fighter class is meant to be one of the best in melee combat, and the Cleric class is also supposed to do well.

In contrast to this, the Rogue class is intended to work best when backstabbing, or otherwise attacking from ambush, or working on cooperation with a more martial ally so as to create situations where the Rogue can attack from behind.

Thus if the 4-person party gets directly into a straight-up melee, NO WONDER the Rogue doesn't contribute much to damage done.

Also the Wizard is a strange class, with only a very few damage opportunities per day. They get only a few spell slots, and these recharge only once per day. In many cases, it may be better to fill those precious few spell slots with non-damage causing spells such as Sleep, rather than the low-damage spells available to low-level Wizards. Wizards are supposed to get more powerful at higher levels, but my take on the class is that it is broken, seeing as it rewards a kind of player that I don't want to have in the game.

Can one imagine that the damage-done statistic would have been radically different, if the two male players and the two female players had made radically different class choices?

Instead of the two males being Fighter and Cleric, and the two females being Wizard and Rogue, the two males could have been Rogue and Bard, and the two females could have been Sorceress and Paladin. That could very well have resulted in a total damage done statistic that is much more favourable to the female sex.


Also, Wizards and Rogues ARE victim classes. They are supposed to be the ones that are captured, while the Fighters and Clerics are supposed to be the ones that rescue the imprisoned friends.

As far as I know, in all examples throughout the core books, these four players have the same characters with the same character classes (no one ever multiclasses?).

But is it possible to carry out a thought experiment? To answer the question "what if the two female players had chosen very different classes, from Rogue and Wizard, and what if the two male players had also chosen classes very different from Fighter and Cleric?


It is self-evident to me that if the "actual play examples", or whatever one might want to call them, contain a bias towards a bias towards some identifiable group, then members of that group are quite likely to feel that something is wrong, while reading, even if they can't put a finger to what it is, and so you lose them. I'm good with that. It's logical.

I'm just not sure that it is at all meaningful to analyze deeply on a sample of only four characters. Maybe in another book, those four players choose some other classes, giving a much more even result. Or maybe even a result skewed in favour of female characters.

Or perhaps it is a high level campaign, and one female player still goes for a Wizard, but since this is high level, she kicks major butt and does some severe DPS unto the enemy.

Likewise, maybe the other female character also, in this other campaign which unlike the one in the core book starts at high level, makes a Rogue, but this time her Rogue cooperates beautifully with one of the more martial male characters, so that she ends up Sneak Attacking frequently.


The real mistake may have been to obsessively use the very same four characters, in every single example.

--
Peter Knutsen
sagatafl.org

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Re: Victim of class choice?
[info]cerebralpaladin
2008-02-07 06:56 pm UTC (link)
I think that you are correct about class influencing the example, but it points to an underlying sexism. It's not like the class choice was random-- they started with the four most iconic classes, and they assigned them sexes in a fairly stereotypical way, with both of the heavy combatant classes male, and the lower Strength classes both female. I'm not sure that I object to the repeated use of iconic examples, but I would have preferred less stereotypical class/sex match-ups.

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From Basic D&D
(Anonymous)
2008-02-07 02:33 pm UTC (link)
Here are the example characters from the Moldvay edition of Basic D&D:

Morgan Ironwolf (1st level Fighter) -- F
Silverleaf (2nd Level Elf) -- M
Fredrik (1st level Dwarf) -- M
Sister Rebecca (2nd level Cleric) -- F

Which seems like a very good balance to me. :)

Stuart

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Re: From Basic D&D
[info]jhkimrpg
2008-02-08 07:01 pm UTC (link)
Yeah, looks good so far. I guess that's been in D&D for a little while. Any observations on how they're portrayed?

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Re: From Basic D&D
(Anonymous)
2008-02-11 08:40 pm UTC (link)
Jeff Rients has an excellent post on the subject:
http://jrients.blogspot.com/2007/01/morgan-ironwolf-old-school-iconic.html

Stuart

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