October 20th, 2008
|02:06 pm - Midsummer Mischief Report|
The Wodehouse LARP went off this weekend, which as I predicted was a blast. We had cast all but 2 of the 18 parts (with several people signing up at the last minute), but there were 3 cancellations so we ended up missing 5 of the 18. It worked quite well, though, with a last-minute shuffling of parts -- thanks to Bill for taking on a more central role at the last minute. The one part that we really missed was the butler Beach.
It definitely needed two game-masters, because there were a lot of consultations with the GM. We had an open space of three rooms representing the public space of Blandings Castle, plus the porch outside where we had the in-game garden and lake area. Players would go into the kitchen to consult with the GM to go into private areas: people's rooms, the pig sties, the museum and the library. These were represented by a set of envelopes containing slips of paper for various items.
I think we did a fair job as GMs. The one big slip-up turned out to be rather amusing. Robert, playing Lord Emsworth, went to check on his pig early on, but accidentally put the pig card into his pocket. For the next two hours, he and everyone else (including us GMs) thought that the pig had been stolen and were trying to find out who had done it. I think there were plenty of events to go on. The one point I think was disappointing to some players was that their romance plots were never activated -- possibly due to not being seeded by missing characters.
I didn't follow the romance plots too closely, but it was a very amusing mechanic that fit P.G. Wodehouse rather well. Unmarried female characters had instructions that their romance plot would be activated by a certain key word or topic. Compatible men were marked by a symbol on their name tag (a bell, asterisk, etc.). If a compatible man mentioned a certain topic in conversation, the woman would open a sealed slip of paper and hand the matching slip of paper to the man in question. So a drone could suddenly find himself in love with and/or engaged to a woman seemingly randomly -- which is quite in keeping with the Wodehouse tradition.
I think a nice thing about the plots in general was that everything was of similar importance. All the plots were of personal importance to the characters, but none were objectively central. People's reputations were endangered, but there was never any life-or-death issues at stake. No one was biffed through a few people were frisked.
Karen has some pictures of the event on her Flickr account, flickr.com/photos/kindle.
Oh man, that sounds like so much fun!
It is curiously appropriate that a Wodehouse character stole his own pig and then forgot he had done it. (Though that's one of the few things that Lord Emsworth's memory would probably retain.) How did you incorporate that into the plot?
In-game, we blamed the disappearance on a prank by a missing character -- the horrible child Huxley -- as we couldn't think of a reasonable way that he could accidentally steal and carry his pig around with him without anyone else noticing.
It didn't help at all that I had various cards and slips of paper in about five different pockets.:)
I'd talked with my daughter before I came to the game that day, and she asked me why I didn't get a stuffed pig to represent Empress. In retrospect, I guess I should have taken the advice!
That was an amazingly good time. I'm glad I finally go to play in a larp like this one, since all of my previous experience had been with ongoing oWoD stuff that never really hit that just-right spot the way this one did.
And I never realized what the symbols were for either. Honestly, I think I only used one of the ability cards at all during the game, and that only once. People seemed pretty willing to roll with whatever the other players tossed to them.